GPU-Imogen: An Astrophysical Hydrodynamic Code Built for Graphics Processing Units

dc.contributor.authorBrown, Isaac
dc.contributor.authorWolken, Tom
dc.date.accessioned2018-07-24T18:57:17Z
dc.date.available2018-07-24T18:57:17Z
dc.date.issued2015
dc.description23 pagesen_US
dc.description.abstractWe describe Graphics Processing Unit-Imogen (GPU-Imogen), an astrophysical hydrodynamics computer code, developed by Erik Keever and Scott Ernst. GPU-Imogen uses the Harten-Lax-van Leer-Contact (HLLC) fluid scheme to simulate the compressible Euler equations (equations governing a fluid with no viscosity or heat conduction). The fluid scheme is performed on the GPU, with the possibility of parallelization to multiple GPUs per node and/or GPU clusters. We describe the fluid scheme and GPU parallelization to understand the robustness and efficiency of the code. Benchmark tests of one-, two-, and three-dimensional problems are provided to verify robustness. User friendly features of GPU-Imogen are also explored. GPU-Imogen is shown to be a strong choice for an astrophysical hydrodynamics code.en_US
dc.identifier.issn2160-617X
dc.identifier.urihttps://hdl.handle.net/1794/23455
dc.language.isoenen_US
dc.publisherUniversity of Oregonen_US
dc.rightsCreative Commons BY-NC-ND 4.0-USen_US
dc.subjectHarten-Lax-van Leer-Contacten_US
dc.subjectGraphics processing unitsen_US
dc.titleGPU-Imogen: An Astrophysical Hydrodynamic Code Built for Graphics Processing Unitsen_US
dc.typeArticleen_US

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