GPU-Imogen: An Astrophysical Hydrodynamic Code Built for Graphics Processing Units
dc.contributor.author | Brown, Isaac | |
dc.contributor.author | Wolken, Tom | |
dc.date.accessioned | 2018-07-24T18:57:17Z | |
dc.date.available | 2018-07-24T18:57:17Z | |
dc.date.issued | 2015 | |
dc.description | 23 pages | en_US |
dc.description.abstract | We describe Graphics Processing Unit-Imogen (GPU-Imogen), an astrophysical hydrodynamics computer code, developed by Erik Keever and Scott Ernst. GPU-Imogen uses the Harten-Lax-van Leer-Contact (HLLC) fluid scheme to simulate the compressible Euler equations (equations governing a fluid with no viscosity or heat conduction). The fluid scheme is performed on the GPU, with the possibility of parallelization to multiple GPUs per node and/or GPU clusters. We describe the fluid scheme and GPU parallelization to understand the robustness and efficiency of the code. Benchmark tests of one-, two-, and three-dimensional problems are provided to verify robustness. User friendly features of GPU-Imogen are also explored. GPU-Imogen is shown to be a strong choice for an astrophysical hydrodynamics code. | en_US |
dc.identifier.issn | 2160-617X | |
dc.identifier.uri | https://hdl.handle.net/1794/23455 | |
dc.language.iso | en | en_US |
dc.publisher | University of Oregon | en_US |
dc.rights | Creative Commons BY-NC-ND 4.0-US | en_US |
dc.subject | Harten-Lax-van Leer-Contact | en_US |
dc.subject | Graphics processing units | en_US |
dc.title | GPU-Imogen: An Astrophysical Hydrodynamic Code Built for Graphics Processing Units | en_US |
dc.type | Article | en_US |