“I Will Own You”: Accountability in Massively Multiplayer Online Games

dc.contributor.authorStabile, Carol A.
dc.date.accessioned2014-02-04T00:03:05Z
dc.date.available2014-02-04T00:03:05Z
dc.date.issued2014
dc.description15 pagesen_US
dc.description.abstractAlthough most massively multiplayer online games (MMOs) remain entrenched in a binary system of gendered avatars, the limited representational framework of avatar creation is only one among many different strategies for what sociologists refer to as “doing gender.” This essay explores how a doing gender approach might be useful for analyzing the interactive dimensions of gender play in the rich communicative environments of MMOs. Specifically, this essay explores how players do (or do not) hold one another accountable to sex category membership through their interactions, in so doing either reproducing or resisting normative forms of gender. A doing gender approach, I argue, holds out the promise of being held accountable to a different set of rules for doing gender—of doing gender differently or, in a more utopian sense, perhaps doing away with it altogether.en_US
dc.identifierDOI: 10.1177/1527476413488457
dc.identifier.urihttps://hdl.handle.net/1794/13627
dc.language.isoen_USen_US
dc.publisherSage Publicationsen_US
dc.rightsCreative Commons BY-NC-SAen_US
dc.subjectAvatars and agentsen_US
dc.subjectFeminismen_US
dc.subjectFandomen_US
dc.subjectQueeren_US
dc.subjectVirtual worldsen_US
dc.subjectVideo gamesen_US
dc.title“I Will Own You”: Accountability in Massively Multiplayer Online Gamesen_US
dc.typeArticleen_US

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